![]() ![]() This mod's designed to replace Stock SH3's paltry merchant roster with a huge variety of surface craft, from motor launches to tramp steamers to fleet oilers. MERCHANT FLEET MOD - INITIAL RELEASE INFO Work on improving the tanker compartments is going quite smoothly. Again, it is an attempt to clean up defects from when I rushed this mod into production years ago.Īs such it will be released pretty soon. Yes, there WILL be a full fledged replacement MFM, to replace all my now obsolete ship models. It is intended to improve 'craftsmanship'.īasically, the gaol is to improve gameplay for stock SH3 and supermods like GWX/WAC and to 'hold you over' until I create my new cargo ship mod for the Silent Hunter series. This mod will NOT feature new ship models, new cargo, new crew figures, new weapons, or any bells and whistles. Modern ships will tend to have 2-3cm armor to represent new steel plates.) Older ships will have about 1cm to represent rusted hull plates. In reality, cargo ship plates are 1' thick, give or take. Armor reduced from ~15cm to 1-3 cm to represent unarmored ship structure (again, this was a reason for difficulty in sinking. Slightly greater variety in armament types ![]() Possibly, heavier armament for some ships after 1942 ![]() Mass for certain ships corrected so they do not lag behind in convoy Hitpoints reduced so that most ships sink with between 1-3 torpedo hits Tankers will have engine rooms and fuel bunkers in the correct position ************************************************** **Īn announcement: after a long hiatus I have started work on the Merchant Fleet Mod v3.3.īefore you get too excited, this mod is intended as an interim is my attempt to correct the most glaring defects from the Merchant Fleet Mod 3.2: ![]()
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